Oculus Rift S vs. HTC Vive: Which should you buy?
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New vs. sometimeOculus Rift S vs. HTC Vive: Which should you buy?
PC-Based Oculus
Oculus Rift S
Premium VR headset
HTC Vive
The Oculus Rift Southward is a replacement for the original Rift CV1, and information technology too requires a continued PC to power information technology. Compared to the HTC Vive, information technology uses a higher-res LCD brandish, but it has a lower 80Hz refresh rate, and it doesn't accept manual interpupillary distance (IPD) adjustment. You lot become full admission to original Rift titles, and there'due south no need for external sensors cheers to an Insight tracking system with v built-in sensors.
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Pros
- No external sensors required
- Impact controllers are excellent
- Higher-resolution display
- No need for extra headphones
Cons
- No manual IPD adjustment
- Colors not as deep on LCD brandish
The HTC Vive has proven itself since its release in 2022, bringing AMOLED dual displays with 90Hz refresh charge per unit, outstanding tracking thanks to external lighthouse base stations, and plenty of official and 3rd-party accessories. Yet, new models are hard to detect or overly expensive because information technology's been discontinued, and it's not nearly every bit portable due to the external sensor requirement.
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Pros
- AMOLED displays with deep color
- Near flawless tracking
- 90Hz refresh rate
- Tons of bachelor accessories
- Official wireless adapter available
Cons
- Not as portable or mobile
- Availability is dwindling
These two PC-powered VR headsets take a lot in common, and you should ultimately get a similar feel with either headset that includes a ton of content and quality room-scale movement. However, some differences might sway you lot one way or the other when making a final decision about which to buy.
Oculus Rift S vs. HTC Vive: Tech specs
Both of these VR headsets are bachelor for buy right now. Here'due south a breakdown of the tech specs that brand up each system.
Oculus Rift Southward | HTC Vive | |
---|---|---|
Display resolution | 2560 ten 1440 Single LCD | 2160 x 1200 (combined) Dual AMOLED |
Refresh rate | 80Hz | 90Hz |
IPD | Software | Manual |
Audio | Integrated 3.5mm jack | iii.5mm jack |
Tracking | Oculus Insight five internal | Lighthouse 2 external |
Degrees of freedom (DoF) | 6 DoF | 6 DoF |
Controllers | Updated Affect | Vive Wands |
Cable | five meters DisplayPort 1.2 USB-A iii.0 | 5 meters HDMI USB-A 2.0 |
Oculus Rift S vs. HTC Vive: Display
The Rift S's brandish has been changed since the Rift CV1, ditching the deep colors of dual OLED for a unmarried LCD display with a backlight. Each eye sees a resolution of 1280x1440 — 2560x1440 combined — which is college than the Vive's combined resolution of 2160x1200 (1080x1200 for each eye). While the Rift Due south has a higher resolution and should prove a lot less screen-door effect (SDE) for a clearer moving-picture show without every bit much of a filigree over what you're seeing, it has a lower 80Hz refresh charge per unit and won't quite take the same contrast every bit is seen with an AMOLED display. If you enjoy a lot of games with a black background, similar Elite Dangerous, the Vive is probably improve suited every bit y'all'll get a truer color.
One of the biggest complaints nosotros've seen stemming from new Rift South users is the lack of manually adaptable interpupillary distance (IPD). IPD is handled past software on the Rift South, and if your optics don't autumn in an boilerplate spacing altitude, you will accept a tougher fourth dimension finding a perfect view. The Vive, on the other hand, has a physical IPD knob on the side that offers more control, allowing for a better hazard of achieving a perfect view even if your optics have uncommon spacing.
Oculus Rift S vs. HTC Vive Blueprint
The HTC Vive comes stock with an adjustable head strap that sort of holds the caput-mounted display (HMD) against your face and tin exist adjusted with Velcro. It does non include built-in audio (there's a 3.5mm audio jack for tertiary-party headphones) though yous tin splurge and pick upward an HTC Palatial Audio Strap that has an adjustment dial on the back for easy fitting and built-in headphones. We've used the stock Vive strap for years and haven't had any bug, only if you lot adopt something closer to a Windows Mixed Reality (WMR) design with a halo headband that the HMD sort of hangs off of, the Rift South is probably more your speed.
Oculus teamed up with Lenovo — which has its own WMR headset — to design the Rift Due south, and the influence is apparent. A halo headband with an aligning dial on the back sits securely over your head, and the HMD, which can be moved in and out to become a tight fit, sits against your face. In that location's all the same a ring that runs along the top of your caput to keep it from slipping down.
The Vive has a unmarried camera on its front end that can be used to run into the world effectually you while in VR, but information technology'southward not used for any controller tracking. The Rift S is overall less beefy despite having a total of five sensors that make up its Insight tracking organization, with ii on the forepart, two on the side, and one on the top. These tin as well be used to run into the existent world effectually you, which is handy if y'all need to chop-chop apply a keyboard and mouse or see who's tapping you lot on the shoulder to get your attention.
Oculus Rift S vs. HTC Vive: PC requirements
Both the Rift S and Vive require a tether back to a PC, and while you tin get VR running on a lot of systems, you're only going to have a expert fourth dimension if your PC hits specific requirements. Recommended PC requirements are well-nigh the same across both the Rift S and Vive.
Oculus Rift Due south | HTC Vive | |
---|---|---|
Processor | Intel Core i5-4590 AMD Ryzen 5 1500X (equivalent or better) | Intel Core i5-4590 AMD FX 8350 (equivalent or better) |
Graphics | NVIDIA GTX 1060 AMD Radeon RX 480 (equivalent or better) | NVIDIA GTX 1060 AMD Radeon RX 480 (equivalent or meliorate) |
RAM | 8GB or more | 4GB of more |
Video output | DisplayPort one.two | HDMI 1.4 or DisplayPort 1.2 |
USB | USB-A iii.0 | USB-A 2.0 |
Almost people with a gaming PC with dedicated graphics should have no issue with the 8GB of RAM for the Rift Due south (the Vive is going to run much meliorate with 8GB besides), and for the Rift Southward, you also take to be certain yous have a DisplayPort and USB-A three.0 output. The Vive's Lighthouses practice crave Bluetooth to communicate with the PC, only again that shouldn't exist an issue for almost modern PCs.
If yous're worried that your electric current rig won't exist able to handle the demands of a quality VR experience, have a look at our roundup of the best desktop PCs for VR. If you lot'd rather have something you can hands carry with you lot, nosotros've as well collected the best gaming laptops available now.
The Vive also has an official wireless adapter bachelor for buy, which removes the demand for a cablevision back to your PC. There's besides a third-party TPCast wireless adapter bachelor for the Vive, and also for the original Rift CV1. Notwithstanding, at that place is non still a wireless adapter made for the Rift Due south.
Oculus Rift Due south vs. HTC Vive: Tracking and controllers
The Rift S fabricated a significant change to its tracking system, eschewing external sensors for congenital-in sensors known as Oculus Insight. Insight scans your environment and identifies physical objects in space, and combines it with data from the headset's accelerometer and gyroscope, giving your exact positional data once per millisecond. This makes the Rift Due south a lot easier to gear up, and yous'll no dubiousness be enjoying VR action quicker than with the Vive, though overall tracking won't quite compare. Oculus Insight is notwithstanding new and has a few bugs to work out, but it's a great feeling knowing you don't have to argue with extra cables and setup, and for the most office, you shouldn't notice the lack of external sensors.
The Vive uses two Lighthouses (which require an AC power source) that are mounted on the fringe of your VR space to runway headset and motility controllers, often called Wands. They require a bit more time to set up, and they lend themselves more to a permanent situation, though in our experience, tracking is nearly flawless.
The Vive's Wands are stellar pieces of hardware. Still, they don't offer the same capacitive touch capabilities as the new Oculus Touch controllers that ship with the Rift S. Which controllers adjust you better will likely come up downwardly to personal preference. Yet, know that both systems are going to deliver a full room-calibration feel with six degrees of liberty, allowing you to motility naturally in real space and have information technology translated into a virtual world.
Oculus Rift South vs. HTC Vive: Availability
The HTC Vive was replaced by the readily-bachelor Vive Cosmos, but many people still want to get their hands on the original piece of hardware. Unfortunately, well-nigh vendors have jacked upwardly the price of the original Vive far above where information technology should be, at least for new models (which are nearly impossible to discover).
One of the last places to notice a Vive is seemingly eBay, which has a large collection of used HTC Vive models for sale. Note that they don't come with the aforementioned pre-owned certification you lot got when buying straight from the Vive website.
The Rift S is also in low quantity and priced well more where it should be. If you're looking for an alternative, the Oculus Quest might be easier to find and offers a similar experience at a lower price signal.
Oculus Rift S is an affordable way to get into PC VR
The Rift South is a PC-powered VR organization that does not crave external sensors, making it a better choice for those who plan on bringing VR with them wherever they go. It has been redesigned with a halo headband, it features integrated audio, and you take access to the ever-growing collection of games from the Oculus Store (including many exclusives) and from Steam. The LCD display might non offer the same deep color equally the AMOLED displays in the Vive, and tracking might non be quite the aforementioned (though nevertheless good), only it's more readily available than the Vive, which will no doubt exist a massive deal for a lot of people.
Latest Rift from Oculus
Oculus Rift Due south
The next evolution of the Rift brings improved lenses, a display with a higher pixel count than the original, and a redesigned head strap and tracking system, but you're even so tethered to a PC.
HTC Vive offers premium PC VR with external tracking
The Vive has been around for a while now, and it has proven itself as a premium VR organization. Information technology'south not as easy to pack upward and transport as the Rift S due to external lighthouses. Still, tracking is about flawless, it has dual AMOLED displays with deep color, it has a higher refresh rate, and there are a ton of official accessories available, including a wireless adapter, that can take your VR experience to the adjacent level. Yous also have access to an extensive VR library on Steam and Viveport. If you don't listen a used model, it should serve you well.
Veteran PC VR Headset
HTC Vive
The tried-and-true Vive is an excellent VR headset for those who don't listen external sensors and who can take reward of a ton of accessories, including a wireless adapter. It is becoming very hard to find, though, which will no dubiousness play a factor in your final determination.
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Power to the players
Bank check out the all-time Oculus Rift and Rift S games you can buy today
If you're looking to drop some money on an Oculus Rift S, yous'll desire to spend the residual of your money on the about worthwhile games. Here are our favorite games that y'all should exist playing, with a little something for every preference and age.
Cale Hunt
Cale Chase is a staff writer at Windows Central. He focuses mainly on PC, laptop, and accessory coverage, besides as the emerging earth of VR. He is an gorging PC gamer and multi-platform user, and spends most of his time either tinkering with or writing nearly tech.
Source: https://www.windowscentral.com/oculus-rift-s-vs-htc-vive
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